AI Cutscenes Sank a Promising Indie Launch
Vapor World: Over The Mind arrived with 100,000 wishlists and left launch week at Mostly Negative. AI-generated cutscenes did the damage.

One of Steam's most promising indie launches of August went wrong in the first five minutes. Vapor World: Over The Mind, a Soulslike Metroidvania from the five person Korean studio Alive Inc, carried roughly 100,000 wishlists into its early access launch on August 19. Days later it sat at Mostly Negative, and almost nobody was talking about the game.
The cutscene nobody asked for
The problem was not the game. Its demo had been building goodwill since January 2025, and the in-game art is painterly and distinctive. The problem was what players saw before any gameplay: cutscenes made with generative AI, so visibly generated that the most helpful Steam review pointed out the main character's model could not stay consistent from shot to shot. The reviewer's closing line has become the launch's epitaph: "I support people not robots." PC Gamer, which watched the cutscenes, called them quintessential slop and noted they compared badly with the studio's own in-game art. At the time of writing, the game held 64 reviews, most of them negative, almost all about the AI.
An apology, a fix, and a hard lesson
Alive Inc moved fast. Director Young Kim promised the AI cutscenes would be replaced within days, and they were. His statement was unusually honest for this kind of firestorm: the team had first made the cutscenes by hand, found the results devastating, and turned to AI believing it could reach an expression level their resources could not. "That was a hasty judgment on my part," Kim wrote. "If that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings." The sting is sharpest because it came from South Korea, which Pew Research ranks as the least AI skeptical of 25 countries surveyed, with only 16 percent of respondents more concerned than excited about AI. The studio expected some disappointment. It did not expect this.
What indies should take from it
Alive Inc now joins Larian Studios and Sandfall Interactive on the short list of studios that walked back AI use after public backlash. Steam already requires developers to disclose AI in player-visible content, but disclosure did not save this launch, because players treat a small studio's authenticity as part of the product. For a five person team, trust is the only marketing budget that matters, and it spends in one direction only. Handmade cutscenes that miss the mark would have earned forgiveness. A shortcut that players can see did not.