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Wardogs Opened Early Access to Mixed Reviews

Wardogs opened Early Access on September 10, 2026, and drew 22,210 Steam reviews in a day at 64% positive. We checked the rest of the week's indie launches.

3 min read#Multiplayer#Steam
Wardogs Opened Early Access to Mixed Reviews

Wardogs opened in Early Access on September 10, 2026, at $39.99, and within a day it had collected 22,210 Steam reviews. As of September 11, 2026, 14,213 of them are positive, or 64 percent, which puts the hundred-player tactical shooter from British studio BULKHEAD in Steam's "Mixed" band. That is a strange result for a game whose final playtest peaked at 219,762 concurrent players on September 4, 2026, and whose wishlists passed 1.5 million. The demand was never the question. The build is.

The studio warned everyone first

What makes the Mixed score notable is that BULKHEAD predicted it. Before the August 2026 beta, the studio published a video called "10 Reasons Not to Buy Wardogs," listing what the early build could not do: thin content, frame rates that might not hold, hour-long matches that would not suit everyone, and controller support that was unfinished. The Early Access guidance carries the last point forward, recommending keyboard and mouse while gamepad adaptation is completed. A day-one patch added a player reporting system, community server support, and improved voice chat, and Season One began at release with a run of about a month that ends in a wipe. None of that is deception. It is a studio describing its own product accurately and being scored on the description anyway.

The rest of the September launch slate

Wardogs is one of four mid-sized releases that landed in the same stretch, and the review counts show how lopsided the attention economy is. Wanderburg, the gamescom-winning castle-on-wheels roguelike from Randwerk and Sidekick Publishing, entered Early Access on September 8, 2026 as a paid title at $14.99, discounted 35 percent to $9.74 through September 22, 2026. It holds 1,090 reviews at 78 percent, "Mostly Positive." Shroom and Gloom, the first-person fungal deckbuilder from Team Lazerbeam and Devolver Digital, arrived September 10, 2026 at $14.99 with 167 reviews at 94 percent. Welcome to Elderfield, a solo-developed horror farming RPG from Chris Cote and published by Kwalee, also arrived September 10, 2026, at $17.99 with 210 reviews at 97.6 percent. Add those three together and they reach 1,467 reviews. Wardogs passed 22,000 in a day.

Commercially, it is already a hit

Valve's weekly global top-sellers chart for September 1 to 8, 2026, published September 8, 2026, placed Wardogs third on preorders alone, behind The Blood of Dawnwalker and Onimusha: Way of the Sword, before the Early Access servers opened. The runway ahead is long. BULKHEAD expects Early Access to last one to two years, plans Xbox and PS5 versions in 2028, and uses a tiered price that rises as content lands. Team17 has kept monetization to the optional Supporter Edition cosmetic pack, with no other in-game purchases planned during Early Access. Chief executive Joe Brammer framed the launch as a deliberate trade: hand the game to players, listen, and carry the risk instead of charging $60 or $70 for something unfinished.

A Mixed score on 22,210 reviews is not a verdict on Wardogs. It measures the distance between what the campaign promised and what the September 10, 2026 build delivered, and BULKHEAD has been unusually open about that distance from the start. The number to watch is where the score sits once Season One ends and the wipe lands. We covered the beta weekend in "Wardogs Went Toe to Toe With Call of Duty" and the record stress test in "Wardogs' Final Playtest Peaked at 219,762 Players."